Therefore, you need to be cognizant of which stat you're weighting. By selecting the "Locked" target for a character, you essentially remove their mods from the consideration set used by the Mods Optimizer when picking the best mods for your "Selected Characters".
If you're a regular guy with a suggestion, put it into #feature-requests! It works by applying constant weights to every potential stat that a character can get from a mod, and then summing up the value of all stats included in a full set of mods. I'm pretty proud of what I put together, but I fully recognize that I'm no expert on user experience. For both modes, the Mods Optimizer calculates the value of a mod or mod set by multiplying the weight for each stat by the benefit granted by the mod (note that for basic mode, the tool will divide the listed weight by approximately the maximum value for that stat on a mod). Exactly how … Exactly how you do that, though, depends on your browser. If your suggestion is particularly good, it may even go straight to the top of the list! Is it broken?What do the "Remove Mod" and "Reassign Mod" buttons do?Why can't I just select a target value for each stat, and the tool tries to hit that value?How do I lock my characters so that their mods don't get changed!
New comments cannot be posted and votes cannot be cast. In general, if two mods have exactly the same secondary stats, then the Mods Optimizer will suggest the same sets that the Mods Advisor suggests. When the Mods Optimizer shows a mod block like below, the character shown is the character that it currently thinks has that mod equipped. Similarly, "Reassign Mod" will assign that mod to the character that the Mods Optimizer suggests, removing any mod that was previously in that spot. If that's the case, then you need to clear your browser's cache and reload, and everything should work again. Please bear with me in the meantime! level 1. save hide report.
The Mods Optimizer takes set bonuses into account when calculating the total value of a set, but it doesn't see set bonuses as anything other than another stat with a value.
It calls that the *base set*. Why is it doing this?The Mods Optimizer isn't showing any character on a mod!
Most likely, your browser is trying to access an old version of the javascript that runs this site, but it doesn't exist anymore. Then, the tool will pick the highest-scoring mods for each slot again for every set type that provides a positive value to that toon. I picked the default stat values by trying to get the tool to mostly follow CrouchingRancor's Mods Advisor(). For each character it looks at, it takes the stat values that are assigned to that character and uses them to score every mod in your inventory. If two stats both have the same value, that indicates that they have about the same importance. Is it broken?What do the "Remove Mod" and "Reassign Mod" buttons do?Why can't I just select a target value for each stat, and the tool tries to hit that value?How do I lock my characters so that their mods don't get changed! If that's the case, then you need to clear your browser's cache and reload, and everything should work again. Especially as the feature set expands, I'll be looking for help in getting better UI/UX for my tool.
The problem right now is that in order to get a truly optimal set using target values, I wouldn't be able to use any of the optimizations that I've built into my tool to make it run faster. Loading Grandivory's Mods Optimizer for Star Wars: Galaxy of Heroes™ Oh no! Secondary stats can cause the Mods Optimizer to suggest different sets, or to suggest breaking up a set, though. best. If a mod is removed from a character (by hitting the "Remove Mod" button), if a mod is reassigned to a spot where the assigned character already had another mod in that slot, or if the Mods Exporter shows the mod as unassigned, then the tool will show no character portrait. Both Han Solo and Death Trooper need to be slow for this team, and Han Solo needs to be slightly slower than Death Trooper.
12 comments. In advanced mode, the weights that you put in are exactly how much value the tool should assign to exactly 1 point of that stat. Try the instructions below, but if they don't work, feel free to ask for help on the Please note: Grandivory's Mods Optimizer is tested to work in In firefox, you can either completely forget about a particular site (removing all saved data about that site), or you can clear the cache for all sites, but you can't just clear the cache for one site. Why is it doing this?The Mods Optimizer isn't showing any character on a mod!
When you click "Remove Mod", you're telling the Mods Optimizer that you have removed that mod from its current character in-game, and so the tool should be updated to reflect that.
Can't find that video to look up that name, but does anyone know someone that does this semi regularly?
Find all your mods here, use our multiple filters, and discover the rating of your mods. Oh no! For other sets, like _Critical Chance_, a single secondary stat on a mod can have a higher value than the set bonus. So, if you've scored Critical Damage and Critical Chance at 50 each, then the Mods Optimizer will find the best Critical Damage and Critical Chance mods for each slot. Since the Mods Optimizer isn't good at situations like that, it can be easier to simply find a good set of mods, equip them on those characters, and lock them, so that the Mods Optimizer simply leaves them alone while choosing the best mods for your other toons.
The Mods Optimizer tries to find mods for one character at a time, starting at the top of the "Selected Characters" list and working its way down. share.
For example, if speed has a weight of 100 and a mod gives +6 speed, then the speed stat on that mod contributes 600 to the total value of the mod. In this mode, the numbers that you put in should match gut feel - for example, if you think that potency is about half as important as speed, put a speed value of 100 and potency of 50.
There are two ways to pick values to optimize for: basic and advanced. The Mods Manager tries to keep track of where your mods are, even if you don't import a new set of mods from the exporter.