In the corner, raw 236X/j.236X on hit against grounded opponents will require a microdash afterward to combo into Lv3. Offense • >Proceed from the previous move to the following move., = Link the previous move into the following move.-> = Cancel the previous special into a follow-up special. j.LLL and j.236M are optimal, but they either don't always cause SKD or connect due to hitstun decay. Doing raw, can only catch grounded and close-proximity opponents. Controls ⢠Values in [ ] is when the opponent is in hitstun/untech. Combo that works on most characters (think Goku and / or taller) 5M > 2M > 5S x 214S > 2M > 5M > 5H > 5S x 214L > j.LL > j.2H > jump cancel > j.LL > j.S x 214L > j.LLL > Vanish > 236M 214H flips about 75% of the screen forward. However, due to the way DBFZ is their mid-tiers have uses and tricks that allow them to still be good with the right team. DBFZ SEASON 3 - TRUNKS COMBOS and WHEN TO USE THEM - Duration: 9:57. Name in the Budokai Tenkaichi series, this attack is also known as the Double Buster in the Budokai series. Trunks' B assist is very solid and is a great option for most teams. An all round good assist. Can be canceled into any attack during active frames. Kaioken x20 combos damage values are based off of limit break combos. Cannot combo into this midscreen without using some resources. Overview Does more damage than, 2M > 214S, delay 2M > 5H > 2H > 214H[9] > j.LL2H > djc > j.LLS > 214L > j.S > SD > j.LLS > 236H. 5MMM does a 214S that bounces the opponent out of the corner, 5LLL will then switch sides again and throw them back in. favorite this post Feb 3 ... 07-14 Audi TT OEM Factory Rubber Cargo Mat Trunk Liner Cover 8J0061180 $50 (Santa Barbara) pic … As a blockstring, 5LLL is rather gimmicky normally, but with Sparking it can setup for left-right 50/50 with 5LLL > jc > 236S (or 5LLL > 2369S). Damage/Combo ⢠While j.H has a better hitbox, like other j.M, this is overall a better jump-in because of the faster startup for things like IAD crossup. On hit, only recovers upon landing. ... j.LML2H > Vanish > j.214L~delay S > j.236M, ... j.LML2H > Vanish > delay j.214L > j.LLL, ... j.LML2H > Vanish > delay j.236L (whiff), j.LLL. Trunks, the son of Vegeta and Bulma, went back in time in the hopes of changing history so that the devastation he grew up with would be averted. Trunks Combos - Easy to Advanced! In the corner you can do things like IAD j.ML > j.214L > j.ML for 4 overhead hits. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. goku. 5L (reflected) > 5LL (reflected) > 5LLL will always whiff. The pushback makes this nigh unpunishable midscreen. When it's all said and done however, what Trunks players are left with is an absolute jack-knife of a character with great support utility alongside a very powerful and flashy weapon in EX Flips. Vanish confirm #2. Mostly used to get to 5LL and 5LLL. Patch Notes • LordKnight 42,234 views. #1. 2L is almost always a superior choice in most other situations. Vegeta, Trunks, Android 18 - 5 4. Stays same side but is slightly more difficult. Back-to-corner route that would be optimal at the cost of SKD, but only work at a very specific position that's slightly outside of the corner. Due to having start-up even in the air and no defensive options whatsoever, all versions are rather risky to use in neutral, as it can be stuffed with anything. ), 2M > 5M > jc.5LM > jc.5LMLS > 214L > j.5S > LMHS (Sparking) > 2M > 5M > jc.5MLL > j.2H > SD > j.5ML > j.2H > jc.LL > Vanish > 236X (5457 dmg/6263 dmg with last character buff). I thought it was way too simple. Gauges ⢠tien. 5L (reflected) > 5LL will push Trunks back in their face, but it can whiff. trunks. $40. Switches sides on the way down, stays close enough that he can use Lv3 afterward. Most useful for disengaging out of blockstrings, and baiting challenges. Jump-in example. While lacking in high-low mix-ups, Trunks boasts very strong left-right 50/50s with proper usage of Heavy Cyclone Jump, commonly referred to as EX Flip. Smash hit causes SKD. Hold button to feint, dashes forward without attacking. Later, his time-travelling shenanigans would come back to bite him, with Goku Black and Zamasu coming to destroy all he had hoped to protect, and punish him for the divine taboo he had broken. His Light Autocombo and all of his non-S special moves give him high mobility and decent mixups for a mid 2L character. Also a good keep-away when canceled into j.214M. which is exactly what we did over on his Strategy page. SD confirm #2. Movement/Canceling • video. Being on the lower end of blockstun is bad, however as a low blockstun assist, it does have the ability to break cross-up protection. This can be very strong when covered by assists. Many of his normals are unsafe, gutting anything close to a legitimate stagger game and hindering his already weak solo pressure that lacks a respectable high/low threat. This character excels greatly at opening your opponents defence by any means necessary, as combining all of his mixup tools makes him really hard to block. This creates a bit of dead zone where the attack doesn't hit directly in front of your character so be sure to learn the spacing for when to use this assist in neutral. Get up to 50% off. They can be used in stagger pressure to "reset" to neutral to some extent, though Trunks can still start pressure. Strong range for a 6f jab, good in neutral and for contesting gaps in your opponents strings. Unique Dbfz Stickers designed and sold by artists. Switches sides and doesn't use up air flip. Good after full-screen knockdowns from moves such as 236H, since it can get closer to the opponent faster than a normal dash can. The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. Only mid-combo it can catch an airborne opponent. IAD j.H ▷ 5LL > 5M > 2M > 5S > 214S, delay 2M > delay 5M > 5H > 5S > 214L > j.LL2H > jc.LMLS > j.214L~S > j.236L. Watch trunks combo GIF on Gfycat. Mostly a combo tool as it acts like an extra jump cancel. Canceling from Cyclone Jump alters this move's frame data slightly. Off of Smash 214S, this route gets SKD for better damage than route #1. Find used bridles, clothes, saddles, bits and other horse tack. Defense ⢠Fairly standard 5H combo wise, but has abyssmal active frames and lengthy recovery so try to avoid throwing it out carelessly. The range makes it good for catching backdashes, and will often put you right back in the opponent's face if they reflect. According to the official dbfz update 1.21 patch notes, the latest update added a … Hurray! AaronMan Pazzo 152,354 views. c = Close f = Far j = Jump sj = Super Jump = After landing. 1 Background 2 Gameplay Synopsis 3 Move List 3.1 Special Moves 3.2 Super Attacks 4 Story Mode Biography In the future, a pair of androids created by Dr. Gero ravaged the Earth. Base Roster. blue. Has very low blockstun, but nonetheless safe. Goku (Super Saiyan) • Vegeta (Super Saiyan) • Piccolo • Gohan (Teen) • Frieza • Captain Ginyu • Trunks • Cell • Android 18 • Gotenks • Krillin • Kid Buu • Majin Buu • Nappa • Android 16 • Yamcha • Tien • Gohan (Adult) • Hit • Goku (SSGSS) • Vegeta (SSGSS) • Beerus • Goku … RDS 90 GAL AUXILIARY/TOOL SHED COMBO $1,000 (Santa Barbara) pic hide this posting restore restore this posting. Misc •, https://www.dustloop.com/wiki/index.php?title=DBFZ/Trunks/Combos&oldid=192929, Mobile Suit Gundam EXTREME VS. Maxi Boost ON, 2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLL. A bad reversal in general with the range of a jab, and again, almost always whiffs on airborne opponents completely. #3. What Trunks does lack is in his solo pressure at times. Great find on SSB Goku. https://www.dustloop.com/wiki/index.php?title=DBFZ/Trunks&oldid=196640, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. 5H rejump combo. Give Trunks some command dash and command jump combos. The hitbox is also a bit smaller than regular beams by a very minuscule amount. Can't be true string into but being plus on block means it can be used as a blockstring reset of sorts if the opponent doesn't have their 2H ready. The giant blast can be pretty good at masking what your point character is doing, helping you convert from mix-ups that are usually reactable, such as the universal overhead. | Dragonball FighterZ Ranked Matches. Change the Future can notably work as a meaty since it's very active, especially after his level 3 super. ... any SKD > delay Vanish (whiff) ▷ 214L+M. Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Discord Full Frame Data, Click [★] for character's full frame data, • Post vanish combo to keep the corner, sideswitch after 5LLL (236S > vanish for damage values). Auto combos Dragon Ball FighterZ has extremely easy auto combos that allow any player to keep up with veterans in terms of inflicting damage: … Despite this, it's still a good blockstring ender, though it can be reflected, mashed or DP'd so it's not your go-to. Something like j.LLL > j.214M > delay j.236M will cover all ground tech (beside delayed stand). added by KEISUKE_URAHARA. This combo can be extended with a Level 1 (6271/7077 dmg), Super Assist Change, and beam assists. HUD ⢠Though one would think this would just eclipse Change the Future, it is not the case. Destroy Your Foes With The Best DBFZ Teams. gohan. Do note that similar to when Trunks is on point, he'll do a dash forward before doing it. Doing j.S > j.214H > j.M > j.H as an air combo ender does this for half a bar, and a well-timed vanish onto the ground after a sliding knockdown also does this using a full bar. (X) = X is optional. #8. Despite this, it's still a good blockstring ender, though it can be reflected, mashed or DP'd so it's not your go-to. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. ⢠Meterless solo snapback. Give Gohan some lightning legs loops or something. Unlike point Trunks, only the projectile has hitboxes. Switches sides. Give some characters IAD and regular air dash combos. You can write a whole paragraph about this move... which is exactly what we did over on his Strategy page. Autocorrects if cancelled into normals, but not if cancelled into specials. Launch Day Universal combo 2M5M, jump, j.LML, jump, j.LM2H, dash, j.LMH This is a meterless combo that gets decent damage for most of the cast (sorry Yamcha). Range is only slightly longer than 2L, and moves him forward a tiny bit. He's a playable character in Dragon Ball FighterZ, fighting in his Super Saiyan form. SD confirm #1. Color 1 Color 2 Color 3 Color 4 Color 5 Color 6 Color 7 Color 8 Color 9 Color 10 Color 11 ... (Super Saiyan) • Piccolo • Gohan (Teen) • Frieza • Captain Ginyu • Trunks • Cell • Android 18 • Gotenks • Krillin • Kid Buu • Majin Buu … This page was last edited on 23 February 2021, at 05:21. But he doesn't have a way to combo into into it. On hit, teleports behind the opponent and knocks them down into a ground bounce SKD. dedicated to all dragonball z fans. Corner rejump. GREEDO SEVAH (Should've realized he even shared the same Japanese voice all this time). Defense • 2M > 5M > 5H > delay SD > airdash j.M ▷ dash jump j.LL2H > jc.LLL. Can be directed with. For Dragon Ball FighterZ on the PlayStation 4, a GameFAQs message board topic titled "I'm terrified about DBFZ's combo system". That would be a great combo filler. - Dragon Ball FighterZ DBFZ Trunks Midscreen No assist combos Dragon Ball FighterZ - Trunks Combo Guide Trunks combo video part 1 Dragonball FighterZ Trunks MAX bnb optimal combo video part 2 ideas Dragon Ball FighterZ: TRUNKS COMBOS(4.5k-6.1k+ Damage)----- At face value Trunks seems like the epitome of mid-tier, and in any other game he would be. Command jump that's independent of air options, can only be done once in the air. A rating of how beginner friendly this character is out of 5, according to Dustloop Wiki editors. Air version will only attack when Trunks gets close to the opponent. Can only end in Lv1 Super. Various ways of spending meter to end the combo. However, it hits extremely low to the ground so is more vulnerable to opponents jumping or trying to SD than 5M. The difference between the attacker's recovery and the period that the opponent is in blockstun. It does have high advantage on block, being +50, which makes it not a totally unviable option - though again, your other choices are likely better. Much More New & Used!! This can be very useful for limiting an opponent's options once you're in range and subsequently helping you approach more easily. Still does the usual beam things - zoning, beating small projectiles, forcing plus frames with Vanish, etc. These flip mix-ups are especially potent with assists, and in Sparking!, they have to potential to become impossible to anticipate with all the different ways Trunks can attack. Because of the distance it covers, it can be a good poke when you are on the ground. Lower damage than "Corner BnB" into vanish > DR but you keep the corner. Good button with fairly fast startup, good range and a high hitbox. Trunks (C Tier) So happy to play fair. Being a cinematic Super, you have to DHC into it at the end or risk eating up damage from on-going Supers. 5L is a mini sword normal but has very limited reach. Buffer window is notably more lenient compared to other supers. Inputting j.2H with a backdash serves as a great anti-approach tool in neutral with little risk and good reward. Dashes half screen forward, the blast covers the rest 45% of the screen. Occurs after Startup. Controls • All orders are custom made and most ship worldwide within 24 hours. Discover more ChrisG Dbfz GIFs, chrisG Trunks dbfz GIFs, cloud805 DBFZ GIFs, dbfz GIFs, dbfz best match GIFs, dbfz combos GIFs, dbfz compilations GIFs, dbfz high lvl play GIFs, dbfz piccolo GIFs, yogaflame24 dbfz GIFs on Gfycat. Doesn't end in SKD without spending extra resources. Keep in mind that EX flip mixups leave Trunks wide open, which means they require either an assist or a midscreen hard knockdown. THE BEST ANDROID 17 COMBO!! Discord Full Frame Data, Click [â
] for character's full frame data, ⢠9:57. If it's impossible to use the above ender, a well timed Vanish can also combo into Level 3. Basic BnB combo. If nothing else I've seen plenty of Trunks and Vegeta players leave themselves wide open with auto combos. dbfz. Folding seat walking cane combo $32 (Santa Barbara CA) pic hide this posting restore restore this posting. Grounded route. It covers a good part of the screen closer up and can't be super dashed through just like the actual move. Sides switches during EX flip. Frame Data & System Data • • Stops all air momentum and raises Trunks up and forward slightly. Ki Blast property, but pierces through Lv1 projectiles. Most notably giving it much higher hitstun, can combo into SD or j.236M even from midscreen. It's a beam! On block, canceling from any button beside 5L and 2L will leave at least an 11f gap. In the second case, we will exit the combo at the first available moment, rather than having to mash out during the entire combo. Players also need to learn how to direct and control his flips properly in order to unlock using it for mix-ups, which can be quite the challenge. Doing raw, the opponent can dodge it by holding jump on reaction to the super flash, but at least it doesn't have a lot of recovery. It is Trunks' fastest grounded overhead, so it can be used for tricky setups, especially due to it having similar frame data to a Dragon Rush. Shows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Unfortunately his timeline was not fixed, so he would go on to help fight for the timeline he had created, in order to stop the fearsome Cell. Keep in mind that this is just a starting template, the hit confirms leading into this combo as well as enders are going to vary significantly based on the character. Decorate your laptops, water bottles, helmets, and cars. Among the highest Super damage in the game raw, and used to catch your opponents falling asleep. >Proceed from the previous move to the following move., = Link the previous move into the following move.-> = Cancel the previous special into a follow-up special. While it's a very solid option, the other two assists that Trunks offers are so good that it's hard to choose Assist C over those two. Give him a way to combo into 2S which knocks them up. Combos Good horizontal range, but the vertical range leaves much to be desired. Strategy/Counter Strategy A typical C assist. CH = Counter Hit JC = Jump Cancel SJC = Super Jump Cancel = High Jump Cancel [X] = Hold input.-X-= Release input]X[= Alternate release input. Just make sure this hits the opponent in some form, because you do NOT want to suffer the huge recovery on whiff. 2M > 5M > jc.MLL2H > j.214L > SD > j.MLL2H > jc.LLL. Again I'm not talking about using only a small section of an auto combo, I mean mashing the hell out of L, M, or H until the character stops moving. First part is a strike with very tiny hitbox, second part has beam-property. Smash on the first part. Buttons to use to break out of a combo: L, M, H, ZA1 or ZA2. Trunks (トランクス, Torankusu) is the Saiyan/Human hybrid son of Vegeta and Bulma from an alternate timeline. 0.5 bar rejump, near the corner can do ▷ 5H > SD etc. Grounded hit pushes Trunks slightly backward unlike air hit. Trunks first performed it as Mighty Mask while fighting Android 18. ... > Vanish ▷ dash 5L (whiff) > 5LLL > 214L~S > SD > j.ML2H > jc.LLL. Has a bit of both vertical and horizontal tracking, will not overshoot the opponent. Doesn't really hit right on top of Trunks' head, so consider using reflect in those situations or just trying to avoid that spacing altogether. There's only a few things Trunks doesn't have, and what he does have is solid and more. This is a list of moves used by Trunks Ki blast – The most basic form of attack . ... dbfz. Vegeta, Trunks, Goku Black - 5 Offense ⢠HUD • ...vanish > microdash 5L (whiff) > 5LL > 5LLL > 214L > j.S > SD > j.LL2H > djc > j.LLS > 214L > j.S > 236L. Masenko also suffers from somewhat low hitstun, meaning that getting hits off of it can be difficult at times.
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