But on the bright side, if you actually end up delaying enemies, his special provides a conditional boost as well as matching orbs on a bunch of classes and a cooldown reduction effect on top. Will prob drop him at least to S+ for now. Join Now Create Post . A 30% HP cut that ignores barriers, a x3 chain lock and most importantly, a 3 turn silence reduction for the entire team make him an excellent option whenever silence is a problem. SSS. Due to popular demand, the Tier-List is back and updated. He has a rainbow 4.75 boost. That's not too bad though since his special is pretty damn strong. Follow everything with a grain of salt and try to experience the usefulness of these units yourself if possible. Still, for some extremely long challenges (or forests), he could certainly be a valuable asset. They also boost HP and offer some recovery. He was one of the very first units to ever reduce enemy barrier duration, but nowadays a bunch of RRs do it and do it better. I feel like Sabo is an underrated captain right now. Still useful as subs though for their orb matching and orb boosting on Free Spirits. The second is his use as a support character since he gives all INT characters 9% of his base stats as a boost. one piece bounty rush characters. I just hope i did not forget an important new character. Rainbow Six Siege Maps Tier List (2020 Steel Wave) Rainbow Six Siege Best Operators. Yes, they only boost two classes, but Striker/Cerebrals are fairly strong and their CA is good enough. Most recently, he was one of the key members in the Infinity-Kizuna teams alongside Brook and Magellan. Paralysis reduction? Nevertheless, even as a sub Lucy still sometimes sees play due to his ability to boost ATK in two turns while circumventing preemptives or buff-clearing debuffs. While v2 Akainu was pretty good for a while, he's currently falling off a cliff since ~1,000,000 EoT damage is barely enough to take out fodder bosses, let alone dent any real bosses. He might've been a decent sub if not for the weird requirement of needing to be captain to get the x2.75 chain lock. I agree with some places and disagree with some others, but that's life. He can maybe climb a few spots once his support ability comes out, but for now, TS Luffy is perfectly summed up by the word "outdated". Buggy sees daily use in the Tome and Potion island and can almost always clear Underground coliseums as well. B-) This list takes into account a number of factors that contribute to a unit's "strength", such as: Captain Abiliy (CA) Special Ability. Boosts Fighter and Powerhouse atk by 2.25x and hp by 1.2x. His 12% stat boost when supporting Luffy, Zoro, Robin or Franky is also pretty neat. v2 Sanji and v2 Mihawk (as well as v1 Rayleigh) are all capable leads but no one is really using them. However, being fast isn't nearly enough for near-S-tier... her main selling point is her rather unique ability to hit through all defensive barriers and buffs. That is especially true if they're ranked with the same rank (e.g. Rainbow Six Siege Operators Tier List. One could argue that Zepyhr doesn't belong in B-tier, but considering he's one of my most used units ever, I would disagree. It's still unfortunate to wake up... Arguably the strongest captain in the game right now. Tips for New OPTC Players and Roadmap. Can probably clear most content, but why bother theory crafting a team for half an hour when you can use a Snakeman or Luffy/Law braindead team instead. OPTC Tiers. When they were released, people scoffed at v2 Aokiji and instead preferred the sexier v2 Akainu. In actuality it didn't even take that long? ATK down reduction? Captain and Special ability outdated, Support ability overrated, v1 Zoro remains unactivated. I could certainly see him be useful even as a lead for future Kizuna. That is especially true if they're ranked with the same rank (e.g. Like very easy. However, Boa is not in the worst spot in the world since she's still a x2 Color Affinity booster with a delay and a 12 hit damage special. Maybe like 2 hours to write up everything. A place to make friends and talk about OPTC. ... //optc-db.github.io ! Otherwise, his main asset is that he can make color orbs beneficial for three turns, which might allow you to bypass enemy preemptives that would otherwise make them badly matching. New comments cannot be posted and votes cannot be cast. His special boasts orb control, a very strong two turn x1.1 chain boost in most cases and a x1.75 color affinity boost for four classes and two turns as well. Information, guides, tips, news, fan art, questions and everything else Treasure Cruise related. It's likely that Halloween Ace will see quite a lot of play in the future due to him being Ace, due to his Captain Ability and because of his 10 turn Bind reduction, but time will tell for how long he'll remain S-tier. Regular v2 Lucci also gets his own entry since he is fundamentally different from the 6+ version. He also has a very useful support ability! Box Posts (Day [###] posts, retirement, etc), Press J to jump to the feed. Pretty strong stuff. I'd be surprised if this won't come in handy in tandem with Halloween Ace teams. Blackbeard has definitely been pushed aside by Carrot, who does the same thing just much better. So it’s left effective when facing quick bosses. He also offers orb control and a bit of damage via chain multiplier for the team. And yet I haven't come across any teams that featured v2 Rayleigh in over a year. I'm confident that Kaido will see more play than Luffy/Law in the foreseeable future, but I still think that Luffy/Law has an edge when it comes to the most difficult content in the game. On the other hand I have to disagree at some points you made: I don't think Sabo/Koala is a 4.5x captain. Press question mark to learn the rest of the keyboard shortcuts. Also a great support unit for Luffy if you don't have v2 Sanji. He was only ever strong when used with most of the Germa kids, but that lineup is nowadays too weak for new content. She even sees occasional play as captain for some challenging content due to her insane healing in her CA. He's also the best support unit for the most used character in the game (Jack), so there's that. I feel like for how "OP" Akainu is in the manga, he's pretty shafted as a unit in OPTC. You put a lot of effort in this, and for that I commend you. Good ol' Mermaid Princess still stands the test of time. Just not good enough in today's meta. And kiados Eot damage gets cut in half when your up against strong characters. He's also super versatile and can probably deal with any "multiple-enemies" boss stage on his own for a long time to come. B-). GLOBAL EVENTS Very interesting list and opinion, thanks for your work! Nekomamushi used to outshine him, now he's definitely the more useful of the two. How good they are for super-difficult content. One of the best legend subs in the game imo. Plus making these kinds of lists is actually fun as well. He provides two very strong boosts, makes three orbs count as matching for your team and has an insanely high damage ceiling due to his x4 chain multiplier on top of a x1.75 ATK boost. He's also extremey difficult to replace, so do not sleep on him. The potential Limit Break extension even makes him a viable captain again, but even without it, Shanks has two amazing features. Red Hair Shanks, Yonko Changing the Fate of the World. Once the King of OPTC, now the laughing stock. I think people have already said a lot of the (minor) issues I have as well, so I’ll just say congratulations on finishing such a massive piece of work. His Special isn't too great all in all since it only further helps to boost himself, but hey, against INT opponents this Luffy can easily deal 30,000,000+ damage on his own. I have maxed out the other two, but I'm not sure how useful that one is for them, and I'm kinda low on RCV Bind tomes. Not only that, but he also has a very strong 10% ATK/HP boost support ability which works on any DEX characters. He's got it. While his special is pretty good in providing a x2.25 boost to STR/INT characters, it suffers from the fact that it also randomises matching orbs, which usually means bringing another unit to help fix that again. February 4, 2020. Upon reading the comments or with each new release, there will be changes in the ranking of the units. Why you would want to do that nowadays AND not use Sabo/Koala is a different question. Member since Nov 2018 . Lucy, Corrida Colosseum Champion. Discussion: Historically, SP SSJ2 Gohan RED took a bit of time or a dead ally to really get going, but with his Zenkai 7 boost, he can take many fighters out even at the very onset of the match. Now she had tried the high life. His 6+ didn't make him that much stronger, but it was a neat little upgrade nonetheless. Kaido is good for some content not all. That makes him one of the best general supporting characters imo. Seven turns of Despair, Bind and Paralysis reduction is nothing to scoff at. He's actually a decent option if you're up against DEX only units, but as is the case for many units in this list, why bother using him when almost everyone that has played for 2 months or more will have access to much better legends all around. You either have her or you use a different team. If we're really trying to make him not sound awful, then the 20 hits of small damage can be a niche way of dealing with x-amount-of-hit-barriers. Optc Tier list. Disclaimer: The use of old.reddit is strongly encouraged so that you can enjoy your stay here to the fullest with many customizations for user experience not available on the reddit redesign! Here's to hoping that his eventual 6+ (if that ever arrives) will give him some much needed utility, because it will take A LOT to make Log Luffy even remotely relevant again. He's outdated as a captain and while the orb boost still looks juicy, no one really runs a Striker only team anymore. ... Join the OPTC community! Once his support ability is released, he might climb to D tier perhaps. 10. To top it off, their swap ability reduces Bind and Silence duration and they're actually not too bad as a lead either. He "only" boosts three colors and aside from himself, he "only" boosts them by x4... That's still pretty bonkers though and he also reduces damage by 20% and, best of all, reduces any and all Despair and Paralysis effect by 10 turns. Good dreams, bad dreams. Oh, and their special is an unconditional x2.5 orb boost to every class or color. As such, my assessment might be a bit off. It's nearly impossible to stall making some units useless even with double kaido and charge specials. Even with the extra tap timing damage, I don't see him as anything but C+, but that's just my opinion. Not even commenting on him seems mean :(, Was on my mobile earlier, so I didn't see the full comment of yours! This list should provide a bit of a roadmap on who to focus on first and what each unit particularly excels at. Includes a character database with all unit captain abilities, descriptions, sailor abilities, and special abilities. Bad with his 6+. My boy KFL is also one of those units I use daily due to the fact that he's one of the best additional tap damage dealers in the game. Luckily Vivi/Rebecca shine through their swap ability (x2.5 chain lock with some utility) and their special, which completely removes percent and increased defense duration and boosts color affinity of two classes by x2 for two turns. Their ability to completely get rid of non-beneficial debuffs as well as the color affinity upon swapping will ensure that they won't completely disappear from the game, but I have my doubts if they'll even be in the A-tier next year.
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